AI Insights · Timothy · April 2024
Top 5 Slime Games on iOS in Lebanon: Q1 2024 Performance
Discover how the top slime games performed on the iOS platform in Lebanon during Q1 2024, with insights into their weekly downloads, revenue, and active user trends.
In Q1 2024, the performance of the top slime games on iOS in Lebanon was diverse, with varying trends in weekly downloads, revenue, and active users. Here's a detailed look at how each game fared during the quarter, based on data from Sensor Tower.
World of Slime Simulator Games from Solid Apps INC saw a gradual increase in weekly revenue starting in February. The revenue peaked at $53 in the first week of March and ended the quarter at $49. Weekly downloads were low but consistent, with a maximum of 5 downloads in late January and 4 downloads in the last week of March.
Fluid Simulation by Pavel Dobryakov had a notable spike in revenue at the beginning of February, reaching $54. However, revenue declined to zero in subsequent weeks. The game experienced a steady rise in weekly downloads, peaking at 24 downloads in mid-March. Active users also showed fluctuations, with a high of 52 in the second week of March before dropping to 11 by the end of the month.
Bruno - My Super Slime Pet from Dramaton LTD had a modest revenue of $35 in early January but saw no revenue in the following weeks. Download numbers remained low, with a maximum of 4 downloads in late January.
Goo: Slime simulator, ASMR by Exomind LTD maintained a consistent weekly revenue of $1 throughout the quarter. However, it did not record any downloads during this period.
Virtual Slime from Cider Software LLC experienced a revenue peak of $11 in the first week of January, followed by no revenue in the subsequent weeks. Weekly downloads were minimal, with a high of 8 downloads at the start of January.
For more detailed insights and data, visit Sensor Tower.